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Massively Multiplayer Online Games as a Model for Business Collaboration

Wed, 08 Feb 2012 12:19:20 -0800
Video games aren’t just a wave of the future; they’re the current reality for hundreds of millions of players who take to their consoles and PCs every day. The video game industry is the fastest growing entertainment market on Earth right now … Continue reading → Massively Multiplayer Online Games as a Model for Business Collaboration is a post from: SiliconANGLE We're now available on the ...
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2K Games Announces The Darkness™ II Now Available

Tue, 07 Feb 2012 05:00:00 -0800
2K Games announced today that The Darkness™ II, the sequel to the hit 2007 title, The Darkness™, is now available in North America for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC*.
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Online Games Payment Specialist Xsolla Attends The 2012 DICE Summit In Las Vegas February 8-10

Wed, 08 Feb 2012 14:42:30 -0800
Xsolla To Reveal New Payment Plugin Solutions At Summit; New Solutions Offer Easy Integration And Higher ConversionLos Angeles, CA (PRWEB) February 08, 2012 Xsolla, the leader in providing in-game payment solutions worldwide, will be at the D.I.C.E. Summit in Las Vegas this week, talking to game industry executives about Xsolla's innovative new credit card and mobile plugins, as well as other ...
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FEATURE: The rise of social games

Thu, 02 Feb 2012 07:09:14 -0800
There are more UK consumers playing social games online than ever before, but how are they spending their money? With the help of PopCap Games and other industry experts, MCV investigates... The number of social gamers who purchased in-game currency with real-life money doubled year-on-year. This is partly due to free-to-play social games which charge for in-game items – such as Zynga’s ...
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